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Triple Traid ~ Game Rule Variants ~ Trade Rule Variants ~ Card Features

 

T R I P L E   T R I A D
Game rules for Triple Triad vary, based on the location and geographic region of the population. Your initial set of rules apply to you and will be used in any area that is unfamiliar with them. Rules you acquire from one location that are used on another will bind those rules together if that area is unfamiliar with the rules. For example, using game rules you acquired from Trabia on a card player in Fisherman's Horizon will combine rules between both areas.

If the "Queen of Cards" is located in a region you play Triple Triad at, the rules are randomly selected upon play.

Triple Triad is a tic-tac-toe style card game, in which cards are placed on a 3x3 cell game board. Each card competes for a gained point by out valuing a neighboring card placed by an opponent, based on the value of the card. Each card has a different value on each side. For example, if the number on the top side of your card is higher than the bottom number of your opponents card and is placed on a cell below the card, you gain a point. This technique is known as "flipping."

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G A M E   R U L E   V A R I A N T S
Game rules can vary, changing the values of cards and how they're played on the board.

"Elemental Rule"
When the Elemental rule is in effect, certain elemental symbols become scattered upon the playing area. If you play a card with an elemental type identical to the spot you play it, all sides of that card gain a value. If you play a card on an elemental symbol that doesn't match, whether it has no elemental standing or a different one from the symbol in the space you play it, it loses a value of all its sides. Elements include Fire, Ice, Thunder, Poison, Earth, Wind and Holy.

"Same Rule"
Same works often when you least expect it. Same comes into play when you play a card that possesses the same exact values as the cards they touch. For example, if Player A plays a card with a 2 to the left and a 3 to the right gets in between two cards, and the card on the left has a 2 to the right (and the same with the card on the right), Player A would possess all three cards, if the Same rule was in effect.

"Plus Rule"
Plus works much like Same. When the Plus rule is is effect, if Player A plays a card between or adjacent to two other cards, and the values of two sides add up to the same amount, all three cards are captured by Player A.

"Random Rule"
Random forces to take a hand randomly selected from your available cards. One of the roughest rules in the game if you have lots of low-quality cards in the back of your deck.

"Open Rule"
Open enables you to see your opponent's hand during gameplay. Useful in planning strategy, but remember that your opponent can also see your hand, too.

"Sudden Death"
Sudden Death means no draws are allowed. The game is played until there is a decisive victor. In the event of a seeming draw, the cards are distributed by color to the respective people. However, they're distributed at the time of the draw, so any cards you've captured are going to be used in your hand, and vice versa.

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T R A D E   R U L E   V A R I A N T S
You can acquire or lose cards in a variety of different ways based on the trade rules of the game.

"One"
The winner can choose one card from the opponent.

"Diff"
The winner can choose a number of cards based on the difference in points. If the winner received 8 points while the loser only received 2, the winner can take 6 cards.

"Direct"
Each player takes the cards he/she flipped, regardless of the winner.

"All"
The winner takes all 5 cards used in gameplay by the opponent.

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C A R D   F E A T U R E S
Element
Elemental attributes of the card. This can change the card value during gameplay based on the elemental rules.

CCI
Item that can be changed into from this card using the Card Mod ability from Quezacotl.

Amount
Number of CCI items that can be created from a single card.

Card Values
Values of the cards, based on their placement on the Triple Triad board. These values can be affected by Elemental attributes.

Acquire
Acquiring locations of the monster that possesses the card. All standard cards are carried by their respective monster.

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