G A M E R
U L E V A R I A N T S Game
rules can vary, changing the values of cards and how they're played on the
board.
"Elemental Rule"
When the Elemental rule is in effect, certain elemental symbols become
scattered upon the playing area. If you play a card with an elemental type
identical to the spot you play it, all sides of that card gain a value. If
you play a card on an elemental symbol that doesn't match, whether it has
no elemental standing or a different one from the symbol in the space you
play it, it loses a value of all its sides. Elements include Fire, Ice,
Thunder, Poison, Earth, Wind and Holy.
"Same Rule"
Same works often when you least expect it. Same comes into play when
you play a card that possesses the same exact values as the cards they
touch. For example, if Player A plays a card with a 2 to the left and a 3
to the right gets in between two cards, and the card on the left has a 2
to the right (and the same with the card on the right), Player A would
possess all three cards, if the Same rule was in effect.
"Plus Rule"
Plus works much like Same. When the Plus rule is is effect, if Player
A plays a card between or adjacent to two other cards, and the values of
two sides add up to the same amount, all three cards are captured by
Player A.
"Random Rule"
Random forces to take a hand randomly selected from your available cards.
One of the roughest rules in the game if you have lots of low-quality
cards in the back of your deck.
"Open Rule"
Open enables you to see your opponent's hand during gameplay. Useful in
planning strategy, but remember that your opponent can also see your hand,
too.
"Sudden Death"
Sudden Death means no draws are allowed. The game is played until there is
a decisive victor. In the event of a seeming draw, the cards are
distributed by color to the respective people. However, they're
distributed at the time of the draw, so any cards you've captured are
going to be used in your hand, and vice versa.
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